PRE-ORDER Stylized Haunted Street Environment: Blender to Unreal Engine 5
Your modular environment should not turn into a pile of almost-matching parts the moment you try to build a full street.
In Blender to Unreal Engine 5: Stylized Haunted Street Modular Kit, you will build a proper modular kit in Blender, then finish the environment inside Unreal Engine 5 — terrain, river, foliage, mood lighting, fog, and a final establishing shot.
Hi, I am Neil from 3D Tudor, and I will take you through the Blender side first: building modular parts that fit, keeping the style consistent, and prepping everything for export.
Then, Luke takes over in Unreal Engine 5 to assemble the full scene and bring it to life with modern UE5 tools and atmosphere.
Recorded and built in Blender 5 (current major release), so you will be following the newest UI and workflows as they exist today.
Once the Blender modular kit is exported, Luke takes over in Unreal Engine 5 to build the full haunted street scene: landscape creation with Landmass, a river using the Water system, vertex-painted building grime and variation, procedural foliage and vegetation, plus a complete mood pass with Lumen lighting, volumetrics, and ground fog.
We will also use modern UE5 scene tools like PCG for curbs, a vegetation spawner for shrubs, and small animated details to bring the street to life. You will finish with a short establishing camera move so the scene is ready for a portfolio shot or cinematic intro.
What You Will Learn
- Modular kit workflow in Blender: what must fit vs what is story dressing, why walls need depth, and how to keep kitbash compatibility clean.
- Stylized look-dev foundations: basic lighting, AO shader basics, Cycles vs Eevee decisions, and working with the included shaders.
- Modelling habits that scale: beveling, a “new lattice” workflow, and a mesh-based approach to randomized edge wear on wood.
- UVs and texture consistency: unwrap cleanly, check texel density, and handle seamless textures properly.
- Unreal Engine 5 environment build: Landmass landscape, Water/River workflow, vertex painting for grime and variation, foliage systems (including animation), Lumen night lighting, volumetrics, and ground fog VFX — finished with a short camera move.
We will build a stylized Haunted Street modular kit in Blender, then take it into Unreal Engine 5 to assemble a complete environment with terrain, water, foliage, fog, and moody night lighting.
You will learn a clean, production-friendly workflow for modular environment design, UVs and texel density, and exporting via GLB for a reliable UE5 handoff. Inside Unreal, you will add vertex-painted grime and variation, set up atmospheric effects with volumetrics, and finish with a short establishing camera move.
The final result is a reusable Blender-to-UE5 environment art pipeline you can apply to haunted villages, medieval streets, fantasy towns, and stylized game worlds.
Resource PackYou get shaders, a curated reference bundle, human scale reference, two Geometry Nodes setups (stairs + stone walkway generator), plus sample prebuilt buildings you can use as prefab-style jumpstarts in UE5.
This course is recorded in Blender 5 (5.0.x), so the interface, defaults, and tool behaviour match the newest Blender release.
Blender 5 also introduces HDR and wide-gamut colour handling plus improved colour management, which is great for stylised look-dev and lighting checks. If you are on an older Blender version, menus and defaults may look different, so Blender 5 is recommended for the smoothest follow-along experience.
Who This Course Is For
- Environment kit gremlins: you love building worlds, but your assets never quite play nicely together. This fixes that.
- UE5 tinkerers: you want proper scene-building skills (terrain, foliage, lighting), not just “import and hope.”
- Stylized scene obsessives: you care about mood, readability, and that delicious “spooky but still charming” vibe.
By the end, you will have
- A Blender-made stylized haunted street modular kit that is designed to fit together properly.
- A complete Unreal Engine 5 environment setup: terrain and river, vertex-painted building variation, animated foliage, night lighting with Lumen, volumetrics and fog, plus a short establishing-shot camera move.
Why This Course Stands Out
Because it teaches the uncomfortable middle bit: the handoff. You will not just model assets — you will build a modular kit with intent, export it properly, and then prove it works by building the full UE5 scene with modern systems and atmosphere.
Until next time, happy modelling everyone!
Neil - 3D Tudor
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