€24.99
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Blender and Gaea Masterclass – Procedural Ice World

€24.99

Blender and Gaea Masterclass – Procedural Ice World

Tired of terrains that look great in isolation… but fall apart the second you try to render a full scene? This masterclass fixes that by taking you from procedural terrain generation in Gaea to a finished, cinematic hero render in Blender—fog, lighting, spaceship, particles, compositing, the lot.

Hi, I am Josh, and together with 3D Tudor, we built a course specifically for Environment creation. Built around a real production-style pipeline: generate a detailed icy world in Gaea, export the correct maps and masks, rebuild it properly in Blender, then polish it into a portfolio-ready final image.

Master a full Gaea-to-Blender pipeline: procedural ice terrain, masks, displacement, shaders, volumetric fog, spaceship hero asset, and final compositing.

What You Will Learn

  • Gaea fundamentals (fast): interface, node graph, navigation, and essential terrain tools so you can work confidently.

  • Terrain generation for an ice world: rocky forms, erosion, debris, snow coverage, and micro detail that holds up close.

  • Masking like a pro: snow, ice peaks, debris, water, and more—so Blender materials and FX land exactly where you want them.

  • Blender displacement done properly: clean displacement stack, multi-pass detail, and a diagonal displacement pass for extra dynamism.

  • Cinematic materials: rock, subsurface snow, and glowing cracked ice driven by your masks.

  • Custom HDRI + atmosphere: build a planet-style HDRI and layer fog volumes for distance haze and ground fog.

  • Hero asset workflow: model a spaceship, add detail, light it, shade it, and integrate it into the environment.
    Final polish: snow particle FX with motion blur, render optimisation, and a clean compositor pass (glare, grading, vignette, lens distortion).

When you buy the course, you will get 31 lessons with roughly 7 hours of content, plus a full resource pack.

The resource pack includes a custom skybox (which you will learn to build), spaceship displacement and emission detail textures, foreground and background generated terrain with all the required displacement and mask textures, a final render reference image, and the finished project .blend file.

Project-Based Learning

You will build this scene in stages—terrain and masks first, then Blender displacement and materials, then lighting and atmosphere, then the spaceship, then particles and compositing—so every section ends with something concrete you can check, improve, and reuse in your own worlds.

That’s your ‘Blender and Gaea Masterclass - Procedural Ice World’ course project in a few words!

You will shape and mask your terrain in Gaea, export a dependable set of maps, rebuild the landscape in Blender with proper displacement, then craft icy materials, layered fog, a hero spaceship, snow FX, and a polished compositor pass.

The workflow stays practical and art-directable from start to finish, so you end with a final image that holds up in close-ups and still reads beautifully at thumbnail size.

Who This Course Is For

  • Environment Artists Who Secretly Love Nodes: You want big, controllable terrains, but you also want them to survive the brutal reality of lighting, fog, and final renders.

  • Blender Folks Ready To Level Up Their Worlds: You can model and shade, but your landscapes still feel like “flat plane with hopes and dreams.”

  • Gaea Users Who Want The Whole Pipeline: You can generate terrains, but you want the full cinematic finish in Blender—without guesswork.

‘Blender and Gaea Masterclass - Procedural Ice World’ offers a complete production-style pipeline for building a procedural ice world and finishing it as a portfolio-ready cinematic render.

Why This Course Stands Out

Because it does not stop at “here is a height map, good luck.” It shows you how to export the right data, rebuild the terrain correctly in Blender, drive materials with masks, add atmosphere that sells scale, and finish with compositing that makes the shot feel intentional.

Until next time, happy modelling everyone!
Josh - 3D Tudor


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When you buy the course, you will get 31 lessons with roughly 7 hours of content, plus a full resource pack. The resource pack includes a custom skybox (which you will learn to build), spaceship displacement and emission detail textures, foreground and background generated terrain with the needed displacement and mask textures, a final render reference image, and the finished project .blend file.

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