Blender 3 | Stylized Map Room | 3D Environment | Complete Guide
Blender 3 | Stylized Map Room | 3D Environment | Complete Guide
This is the complete guide on how we put this unique stylized map room together. In this one, we go through how we built and sculpted our way to a great-looking asset mainly in Blender 3. We then go through the entire texturing process in substance painter and finally back into Blender 3. This is where we go through things like volumetrics and the Blender composite to get this amazing finished result.
This is the Blend.file That contains everything we created in our YouTube video. This is a packed Blend file and has been cleaned up. This makes sure there are no unnecessary files, materials, etc.
The Blender file contains:
3D model & Asset
Full camera and lighting setup including HDRI
Full compositor setup
Rock Pack that we used in the build
Pack Blend file with all Textures (Blender & Unreal Engine)
Until next time, happy modelling everyone!
3D Tudor
****
To get in touch with me about any questions or support, please email: bettison.gamedesign@gmail.com
Also feel free to like 3D Tudor on Facebook (https://www.facebook.com/3DTudor) as well as join my student community group to share renders of your projects from courses and tutorials: https://www.facebook.com/groups/1152218958467185
3D model & Asset - Full camera and lighting setup including HDRI - Full compositor setup - Rock Pack that we used in the build - Packed Blend file with all Textures (Blender & Unreal Engine)