€24.99
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Stylized Blender 3D Environment: Greek Temple & Garden Workshop

€24.99
1 rating

Tired of stylized environments that stall out before the finish line?

'Stylized Blender 3D Environment: Greek Temple & Garden Workshop' gives you a complete Blender 4 pipeline for a Greek Temple and Garden scene—modular architecture, trimsheet-driven detail, Geometry Nodes foliage, cinematic lighting, and a compositor finish that locks the mood.

If you love painterly worlds but dislike messy workflows, this is your new go-to process.

Hi, I am Rosefield from 3D Tudor. Together with Lukas, we designed this class so you can work like an environment artist from day one.

The same workflow scales from a single courtyard to full plazas and ruins. It is fast to iterate, easy to present, and satisfying to ship.

Expect a few “oh, that is why mine looked off” moments. Little fixes to scale, spacing, and value contrast do more than exotic tricks ever will.

What you will learn - Top 6 points about the Course

  • Build a complete stylized environment from scratch: go from blockout to final render with confidence.

  • Modular architecture, faster iteration: columns, trims, doors, arches, planters, and low walls that unwrap and re-use cleanly.

  • UVs, trimsheets, and decals: keep texel density consistent while repeating motifs efficiently.

  • Geometry Nodes foliage: controllable grass carpets, ivy arches with grapes, and bush variations—plus cypress and oak forms for silhouette.

  • Lighting, cameras, and compositing: direct the eye with warm keys, grounded contact shadows, and a reusable node stack for a unified look.

  • Presentation that pops: craft hero and alternate shots that read well at thumbnail and hold up in close-ups.

Think of this workshop as gym for your environment brain. We stretch composition, breathe through problem spots, and finish with a clean render that does not wheeze. You leave with confidence, not chaos.

What you get (Resources)

A focused toolkit: 8 materials, 2 trimsheets with patterns and 12 Greek decals, a hero stone engraving, GN setups for grass, ivy, bushes, a rose-bush mesh, three cypress trees, an oak generator, a human-scale model, a final turntable, and the exact compositor settings used in the course.

If you waste time hunting assets, this pack puts everything at your fingertips.

Project-based learning

You will advance one temple courtyard from first blockout to polished stills. Every tool you touch serves composition, clarity, and speed—no wasted steps.

Once you grasp the recipe here, you can reskin it for other worlds—Roman baths, temple ruins at dawn, a moody shrine in the woods. Same bones, fresh mood. Bring your curiosity. I will bring the shortcuts that actually matter and the gentle sarcasm for the ones that do not.

You will pick up a taste for restraint. A couple of well-placed forms and a clear lighting cue beat a screen full of noise every time.

Condensed Course Map

  • Kickoff & Blockout
  • Modular Architecture Kit

  • UVs, Trimsheets & Decals
  • Materials & Look Cohesion

  • Foliage with Geometry Nodes
  • Trees & Silhouette Design

  • Lighting & Cameras

  • Compositing & Export

  • Presentation & Turntable
  • Wrap-Up, Reuse & Next Steps

You will feel the pace: quick enough to stay excited, calm enough to keep things neat. No mystery settings, no arcane rituals—just sensible steps that add up.

Who this course is for

  • Beginners levelling up: You want a clear route to your first complete environment.
  • Environment art nerds: You enjoy Geometry Nodes, trimsheets, and lighting craft.
  • Indie devs and asset tinkerers: You want modular kits that build quickly and present cleanly.

Why this course stands out

  • Production-ready, not theory-heavy: practical decisions, sensible defaults, repeatable results.
  • Friction-free start: the resource pack removes setup pain so you can focus on the art.
  • Cinematic finish baked in: camera craft and compositing are part of the main dish.

‘Stylized Blender 3D Environment Greek Temple & Garden Workshop’ is for artists who “nearly finish” a lot of scenes. We swap half-done files for a tidy, repeatable path that gets you to a final image without heroic all-nighters.

If you are ready to build stylized worlds with confidence, jump in. I will see you in the first lesson.

Until next time, happy modelling everyone!
Rosefield - 3D Tudor


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If you have any questions or need support, feel free to reach out via email: bettison.gamedesign@gmail.com

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